I'm excited to present my new work. This is a compilation of assets from the Soviet Union and the 1990s. Some of the objects where from my childhood. It's a bit nostalgic. Since there are a lot of assets, I had the opportunity to try out different assets creation pipelines. The rooms were created using trim texture mapping. I also worked with shaders, and I really enjoyed the carpet shader. I added some logic to certain objects to allow for interaction with the environment.